Here is the full party:
Venkman = Fighter PC
Hans = Fighter PC
Ferrutious Alanious = Barbarian PC
Eddie the Disfigured = Fighter NPC
Thadeus = Elven Spellsword NPC
Glevina = Elven Ranger NPC who is crushin’ hard on Venkman
Terry the Torchbearer = NPC who carries a torch
Forget the “Big Game”. This was our big game!
Or as I like to think of it, “that session dominated by a blue lion that can dominate minds”
Hmm… a fictional lion with mind control powers dominated the minds of real people for an evening. There’s a story in there, but I am not the right person to write it.
Anyway, actual session report. Back on Level 2, Hans the PC (player wasn’t there) and Eddie the Disfigured were sent to guard the stairs up to Level 1. The party began to explore the cave and discovered the cave walls contain strange green crystals which explode when thrown.
Then, the party encounters the blue lion that can dominate minds and it tears them up. First with mind domination. Then with claws.
Several characters succumbed to the lion’s wishes. It came down to one saving throw to shake off the mind domination and keep one character fighting back. One saving throw to prevent another TPK.
And, despite how awful the party had been rolling for saving throws, the throw succeeded!
After this near-disaster, they somehow beat it up and made it run away.
While pursuing the lion, it tried to dominate a water elemental to make it help assist in fighting off the party, but the water elemental saved and the two began fighting. The party watched as the two fought and once the combatants were weakened from fighting each other, the party threw a crystal at them to finish them off.
The stuff of heroic epics, this wasn’t. But they lived and found the Rod of Strange Things! Which is an odd magic item that I cannot describe here, because I know my players might read this. I hope they us it. *insert evil GM smile here*
Further exploration revealed a church of an evil cult that was surprisingly empty of cultists and the players considered getting into real estate when they found that the the high priest’s chambers were nicer than the inn they stayed at in town.
Now… my players are great. Really smart and clever fellows. But I am afraid of them. Very afraid.
They came to a door and heard some croaking sounds behind it. Assuming the worst, they all got a green crystal, opened the door, threw the crystals in, and shut the door.
They nearly killed a third of the amphibian men inhabiting the chamber! Despite the attempts of the some of the survivors to summon a strange tentacle-y monster, the party managed to kill all the amphibian men and return to town quite wealthy.
Ferrutious Alanious and Thadeus were both crippled this session. Ferrutious retired from adventuring and Thadeus might be retired*. But, in town, new characters can arrive!
Sometimes, it is okay to retire a character.
Remembering the Fallen
Eddie the Disfigured / Fighter 1 (killed heroically in battle)
Do You Want In?
Sunday nights from 7:00 pm to 9:00 pm-ish Central Time on Roll 20.
It’s a “drop in / drop out” deal. You can’t make a session? No big deal. Don’t like my GMing style and want out? No big deal. You can hit me up on Twitter (@NotJohnDaker), email (firstname.lastname@example.org), or MeWe (if you know Power Word: My Real Name).
* Thadeus knows the floating disc spell and is crippled. My players might make this real: