Session 12 of “Liberation of the Demon Slayer”

Here is the full party:

Niblog the Untrustworhty = Assassin PC
Exardell = Mystic PC
Duffles the Unfortunate = Mage PC
Joan = Fighter NPC
Glevina = Elven Ranger NPC
Sherry = NPC Cleric
Broon the Smart Hobgoblin = Hobogoblin NPC who carries a torch / manages finances

Hans = Fighter PC (player is unable to join for a while, so he is sitting at the tavern and visiting the horribly wounded former adventurers)

Session Report
We have a new party member! Duffles the Unfortunate, a mage with a funny hat. It only took 45 seconds to get them up to speed (We kill stuff, take the gold from the dead, we have a powerful magic sword that we did not return to the town like we promised, and we killed the concubine of a powerful demon). The player was a little shocked, but went along with the party anyway.

The party’s track record of murdering evil priests before they can call for help has finally been broken. A priest was able to call for help before getting cut down, so a massive tentacled beast came up behind the party. Joan bravely stood up to the monster, but one failed saving throw later and she went mad, forcing the rest of the party to adapt to their meatshield being mostly useless. They prevailed in the end and sent Joan into a cleared out room to rest.

Upon hearing the death scream of a woman near by, the party rushed to the altar where the high priest of Dread K’tulu and his associates had just finished sacrificing a maiden to his foul deity. Temporarily down a party member, Niblog the Assassin pulled out the Rod of Strange Things and used it for the first time. An inter-dimensional portal opened up and the high priest disappeared…as did his loot.

The spirit broken by the removal of the high priest, the other priests had little fight in them. A well-cast Sleep spell knocked them out.

Sherry the Cleric consecrated the altar of Dread K’tulu to be the purposes of Law… and things…went south.

“Does Seduction [proficiency] help me with tying people up?”*

Yes, one of the players actually said this.

Actual picture of my face

Luckily, the party wanted to tie them up securely, not for licentious purposes.

Once they were tied up and dragged to the altar, the party slapped them awake. The interrogation began. Sort of.

“What are you going to do? Sacrifice us?” said the priests who were tied up on the altar.

“That’s on the table” said the party.

A pun.

Do I like puns?

You better be-leaf it!

After a few questions, the party ran a spear through the priests and ended the interrogation.

Then, the party took Joan back to town and spent some time to remove her madness. After all, what is madness, but a mental disease? Why couldn’t Cure Disease correct it?

Now with a new mage in the party, they can use some of the scrolls and wands they have been collecting, combat is about to get freaky…

Lesson Learned
Players will try to find a new use for anything.

Remembering the Fallen
None…this time.

Do You Want In?
Sunday nights from 7:00 pm to 9:00 pm-ish Central Time on Roll 20.

It’s a “drop in / drop out” deal. You can’t make a session? No big deal. Don’t like my GMing style and want out? No big deal. You can hit me up on Twitter (@NotJohnDaker), email (, or MeWe (if you know Power Word: My Real Name)

* I tried to find a fun picture to go with this. PRO TIP: Never search “tied up” even with safe search on

5 thoughts on “Session 12 of “Liberation of the Demon Slayer”

    1. The dungeon crawl is more than just “kill everything”. A lot of old modules (and the best new modules) allow the party to speak with at least SOME of the dungeon denizens. With reaction rolls and player input, you could play the same module a dozen times amd have a different experience.

      For example, what if the party picked 1 side of the Ulusek / Lokvarr holy war and supported it? What if they convinced the winning side to go on a holy crusade to purge the lower levels of the dungeon?


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