Session 16 of “Liberation of the Demon Slayer”

Here is the full party:

James Blaylock = Elven Ranger PC
Exardell = Mystic PC
Duffles the Unfortunate = Mage PC
Joan = Fighter NPC
Perry = NPC Thief
Sherry = NPC Cleric
Glevina = NPC Elven Ranger
Broon the Smart Hobgoblin = Hobgoblin NPC who carries a torch / manages finances

Hans = Fighter PC (player is unable to join for a while, so he is sitting at the tavern and visiting the horribly wounded former adventurers)

Session Report

The party chose not to pursue the lava men further and talked with them instead. If the party left the section of the dungeon inhabited by the lava men (and to NEVER enter the temple that the lava men worship at), the lava men give the party some information.

The party learned:
– The lava men wouldn’t mind all the demons being cleared out of the dungeon
– That a giant magma dragon lives in the lava below level 6 (the party can see the lava below and could potentially fall in it)

So far, the party has respected this truce. I am as surprised as you are!

They wandered south of the lava men and ran into some flame ogres. Unfortunately, Perry the Thief was peeking around the corner when the flame ogres ran up and was turned into “perry paste” with a single punch.

Flame Ogre
It is all ogre for Perry

The ensuing combat was not going well for the party, so they pulled out the ROD OF STRANGE THINGS again. A quick wave of the wand and…

…a banana with arms and a mustache appeared to fight on the party’s side for several rounds.

Odd, I know, but it was on the table of things that can happen! And that banana helped them  win!

Even with the banana on their side, the fight was tough. The Staff of Healing (called the “feel good stick” by the party) was in heavy use. Naturally this led to the following being spoken:

“Sherry! Hit Joan with the feel good stick!” (pretty sure that there are many videos online of this exact scenario)

It makes sense in context, I swear!

Despite the difficulty of the fight with the flame ogres, the party chose to keep exploring, rather than return to town for rest / healing. They found an ominous door, which opened on its own. The voice of Vord, the powerful demon whose consort the party slew, rang out.

They pushed on anyway.

Upon confronting Vord, the demon lord, the party pulls out the ROD OF STRANGE THINGS and a portal opens to another plane, sucking Vord in… similar to the high priest of the previous floor.

That was anti-climactic.

But now, there is an angry demon lord out there… still alive… still hungry for vengeance. I am sure this will have no consequences at all.

The rest of the session was spent freeing the slaves Vord had, looting his treasury, and reading in his library about some strange deity-ish being that lives on this floor.

Rather than re-enslave the slaves or send them to the surface to be free, the party is trying to monetize them / make them employees of the party. Unfortunately, Vord’s use of the slaves was mostly for… uh… NSFW purposes, so they don’t have many skills useful for adventurers. But we’ll see what happens next time!

Lesson Learned

Keep your composure when the party uses the term “feel good stick”.

Remembering the Fallen

Perry

Perry the Thief (punched to death by a flame ogre)

Do You Want In?
Sunday nights from 7:00 pm to 9:00 pm-ish Central Time on Roll 20.

It’s a “drop in / drop out” deal. You can’t make a session? No big deal. Don’t like my GMing style and want out? No big deal. You can hit me up on Twitter (@NotJohnDaker), email (themixedgm@yahoo.com), or MeWe (if you know Power Word: My Real Name)

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Session 15 of “Liberation of the Demon Slayer”

Here is the full party:

James Blaylock = Elven Ranger PC
Exardell = Mystic PC
Duffles the Unfortunate = Mage PC
Joan = Fighter NPC
Perry = NPC Thief
Sherry = NPC Cleric
Broon the Smart Hobgoblin = Hobgoblin NPC who carries a torch / manages finances

Hans = Fighter PC (player is unable to join for a while, so he is sitting at the tavern and visiting the horribly wounded former adventurers)

Session Report

With a couple new party members, our intrepid adventurers decided to get vengeance on the medusa and perhaps bring one of the two stoned characters.

Somehow, they succeeded! Explosive crystals and blind-firing phasers brought victory.

No one got turned to stone, but James Blaylock lost three fingers on one hand to a well-placed crossbow bolt, which means that hand is useless. Luckily, the party has plenty of phasers from level 3 and those can be used one-handed!

To keep themselves safe while looting her cave, they covered the medusa’s head with a bag, like a hideous one-night stand partner. Exardell found an amulet that will impress people and make them think he is more important that he really is.

This will not be used and abused; not at all!

The party had one scroll to use that could restore a person to life. Niblog the Assassin? Or Glevina the Elven Ranger?

With no argument or discussion, Glevina was brought back to life! The longest-serving NPC is back in action. Poor Niblog.

After stopping the last few cultists from living (and rescuing some prisoners) the party took their accumulated treasure and went back to town. They finally showed the town that they had the magic sword and stuck into an altar in the church to purge the nearby countryside of demons. The town wished to keep the sword there, so that the demons would never return, but Exardell used the power of the recently-acquired amulet to convince them to let him keep the sword for a wee bit longer. He totally promised to return it to them.

Oh dear.

Onward to level 6!

The entire level is suspended over a sea of lava and fire-themed monsters abound! The party ran into some “Lava Men”, which they killed (after a thorough examination of the picture I used for them in Roll 20) before ending the session. Before they died, the Lava Men called out to their brethern to secure “the temple”. What will happen next time?

Lava Man.PNG
Best picture for “Lava Men” I could find on DuckDuckGo. So I used it!

Lesson Learned

Making the Lava Men handsome may have been a mistake.

Remembering the Fallen

None… this time.

Do You Want In?
Sunday nights from 7:00 pm to 9:00 pm-ish Central Time on Roll 20.

It’s a “drop in / drop out” deal. You can’t make a session? No big deal. Don’t like my GMing style and want out? No big deal. You can hit me up on Twitter (@NotJohnDaker), email (themixedgm@yahoo.com), or MeWe (if you know Power Word: My Real Name)

He is Risen! (Orthodox readers, please wait one week before reading)

But on the first day of the week, at early dawn, they came to the tomb bringing the spices which they had prepared. And they found the stone rolled away from the tomb, but when they entered, they did not find the body of the Lord Jesus. While they were perplexed about this, behold, two men suddenly stood near them in dazzling clothing; and as the women were terrified and bowed their faces to the ground, the men said to them, “Why do you seek the living One among the dead? He is not here, but He has risen. (Luke 24:1-6 NASB)

Have a blessed Easter!

Session 14 of “Liberation of the Demon Slayer”

Here is the full party:

Niblog the Untrustworthy = Assassin PC
Exardell = Mystic PC
Duffles the Unfortunate = Mage PC
Joan = Fighter NPC
Glevina = Elven Ranger NPC
Sherry = NPC Cleric
Broon the Smart Hobgoblin = Hobgoblin NPC who carries a torch / manages finances

Hans = Fighter PC (player is unable to join for a while, so he is sitting at the tavern and visiting the horribly wounded former adventurers)

Session Report

Please excuse any use of the word “murder” I have used in relation to the party’s antics. I have been reliably informed that what the party has done is NOT murder. It is preemptive self-defense, even when done against friendly targets.

The party returned to level 5 of the dungeon and almost unleashed a hellish Armageddon on the world.

They found some cocoons containing demons, guarded by some cultists. A quick wardrobe change later, they talked their way into the room, before unleashing a whirlwind of violence upon the cultists. Disguises are great!

Using the power of Teamwork™, they were able to release the demons and immediately send them back to hell. Armageddon delayed for now. Except for the whole “returning the demon slaying sword to the town” thing. No biggie.

Further exploration into the level, found the party a cave full of statues. The statues had horrified looks on their faces, so the party correctly realized that this was the work of a medusa.

Exardell borrowed a mirror from one of the ladies (because all the female characters carry compact mirrors for their makeup) and used it to scout the cave. Deep inside lurked a medusa with a bow and a bad attitude. Upon sighting the medusa, they tried to attack it, but could not hit it with their ranged attacks (I gave a penalty to shooting backwards / using the mirror as a way to aim).

Not even Glevina could hit. Normally, when it came to hitting or missing, I guess she never missed…

Hit or Miss
… I apologize for nothing

In order to improve their chances of striking the monster, Niblog and Glevina bravely decided to ignore the mirror and trust in their saving throws!

Medusa'd
100% accurate representation of what happened to Niblog and Glevina.

That was a mistake. The medusa has two more statues and the party heroically retreated back to town. Our longest-serving NPC is gone.

At the end of the session, we rolled up replacements, so we have a new Elven Ranger PC named James Baylock and a NPC Thief named Perry. The “-erry” family sure has a lot of members!

Lesson Learned

Disguises are a great way to deal with cults that love big, hooded robes.

Remembering the Fallen

tombstone

Glevina, the Elven Ranger (turned to stone)
Niblog the Untrustworthy, the Assassin (turned to stone)

Do You Want In?
Sunday nights from 7:00 pm to 9:00 pm-ish Central Time on Roll 20.

It’s a “drop in / drop out” deal. You can’t make a session? No big deal. Don’t like my GMing style and want out? No big deal. You can hit me up on Twitter (@NotJohnDaker), email (themixedgm@yahoo.com), or MeWe (if you know Power Word: My Real Name)

‘The Illustrated Stark’ Drops Soon!

As you may know, I drove to Little Rock, Arkansas (5 hours there and 5 hours back home) on March 2nd to get an early copy of the newest issue of Cirsova.

20190302_201645-1566315351.jpg
Get the new issue of Cirsova, if you haven’t yet!

What is that under the copy of Cirsova, you ask?

Well, until now I could not say.

I got my hands on one of two ultra-exclusive advanced copies of the hardcover edition of ‘The Illustrated Stark’.

20190410_113517458048217.jpg
She may not be thicc, but she be smugg

At the end of April, you can get the hardcover edition (with all three volumes) or just volume 1 if you wish.

Let me tell you: it’s great. The stories still hold up after 70 years and the illustrations are gorgeous. Highly recommended. Go pre-order it now!

If you haven’t read these stories before, you’re in for a wild ride! Adventures on Mars and Venus await! Inhuman monsters, high technology, and sword fights combine seamlessly. No nonsense, just good action-packed

StarTwo illustrated several scenes straight from the stories with incredible attention to detail. This collection would be a fine gift to a early teen reader that you want to introduce to the pulps.

The nice thing about getting the hardcover with all three volumes is that you get all 3 volumes at once (no need to wait for them to release individually) AND extra art!


FULL DISCLOSURE: I get no financial ‘kickbacks’ or benefits if you purchase this product.

Session 13 of “Liberation of the Demon Slayer”

Here is the full party:

Niblog the Untrustworthy = Assassin PC
Exardell = Mystic PC
Duffles the Unfortunate = Mage PC
Joan = Fighter NPC
Glevina = Elven Ranger NPC
Sherry = NPC Cleric
Broon the Smart Hobgoblin = Hobogoblin NPC who carries a torch / manages finances

Hans = Fighter PC (player is unable to join for a while, so he is sitting at the tavern and visiting the horribly wounded former adventurers)

Session Report

Big announcement!

IN 13 SESSIONS, I HAVE FINALLY ROLLED A “6” FOR A MONSTER’S INITIATIVE!!!

Big announcement over.

The party decided to leave town (which is hiring mercenaries to defend against the demonic assaults…if only the party returned the titular demon slayer sword to the town…) and look into some of the disasters situations they have left in the dungeon.

The first situation they looked into was the temple of Yog Soggoth on level 2. After clearing it out, they freed a slave who openly stated that he wanted to re-open it. It’s been a little while and he had gathered a small following.

The party decided to kill everyone.

The first group of priests had one lucky fella who ran from the party and warned the remainder of the cult that adventurers were violating their First Amendment right to worship as they see fit.

The rest of the cult barricaded the room they were in and began trying to summon Yog Soggoth to fight the interlopers. Despite the incredibly low chance of it working… it did.

As the party kicked down the door, the former slave’s body split in half and a horrid beast came forth…

PENGVIN
YOUR MORTAL BRAIN CANNOT UNDERSTAND THE FORM OF YOG SOGGOTH

IS THIS NOT THE SOUND OF COSMIC HORROR?

The use of the “Protection from Evil” spell allowed the party to overcome the avatar of an Elder God… for now. The resurgent cult (that the party in no way facilitated in its creation by allowing the freed slave to leave in peace) is no more.

Then, on level 4, the party decided to finally deal with the possessed Krinjess and the beefy kobolds. Despite leaving Krinjess on a friendly note, the party has gotten BLOODTHIRSTY.

Our new party member advised against kobold genocide, but was overruled and a Fireball initiated the death of the kobold gangs. Despite not wearing armor, Exardell bravely insulted the god Ulusek-Lokvarr, to attract the attention of Kinrjess. He was badly hurt and the party went back to town after the battle.

On the way back, they had a couple of nasty battles with random encounters, but no one died. Hopefully, they are ready for the rest of level 5…

Lesson Learned
When you roll as poorly as I do with monster initiative, the party will have an easier time in combat.

Remembering the Fallen
None…this time.

Do You Want In?
Sunday nights from 7:00 pm to 9:00 pm-ish Central Time on Roll 20.

It’s a “drop in / drop out” deal. You can’t make a session? No big deal. Don’t like my GMing style and want out? No big deal. You can hit me up on Twitter (@NotJohnDaker), email (themixedgm@yahoo.com), or MeWe (if you know Power Word: My Real Name)

Session 12 of “Liberation of the Demon Slayer”

Here is the full party:

Niblog the Untrustworhty = Assassin PC
Exardell = Mystic PC
Duffles the Unfortunate = Mage PC
Joan = Fighter NPC
Glevina = Elven Ranger NPC
Sherry = NPC Cleric
Broon the Smart Hobgoblin = Hobogoblin NPC who carries a torch / manages finances

Hans = Fighter PC (player is unable to join for a while, so he is sitting at the tavern and visiting the horribly wounded former adventurers)

Session Report
We have a new party member! Duffles the Unfortunate, a mage with a funny hat. It only took 45 seconds to get them up to speed (We kill stuff, take the gold from the dead, we have a powerful magic sword that we did not return to the town like we promised, and we killed the concubine of a powerful demon). The player was a little shocked, but went along with the party anyway.

The party’s track record of murdering evil priests before they can call for help has finally been broken. A priest was able to call for help before getting cut down, so a massive tentacled beast came up behind the party. Joan bravely stood up to the monster, but one failed saving throw later and she went mad, forcing the rest of the party to adapt to their meatshield being mostly useless. They prevailed in the end and sent Joan into a cleared out room to rest.

Upon hearing the death scream of a woman near by, the party rushed to the altar where the high priest of Dread K’tulu and his associates had just finished sacrificing a maiden to his foul deity. Temporarily down a party member, Niblog the Assassin pulled out the Rod of Strange Things and used it for the first time. An inter-dimensional portal opened up and the high priest disappeared…as did his loot.

The spirit broken by the removal of the high priest, the other priests had little fight in them. A well-cast Sleep spell knocked them out.

Sherry the Cleric consecrated the altar of Dread K’tulu to be the purposes of Law… and things…went south.

“Does Seduction [proficiency] help me with tying people up?”*

Yes, one of the players actually said this.

WAT
Actual picture of my face

Luckily, the party wanted to tie them up securely, not for licentious purposes.

Once they were tied up and dragged to the altar, the party slapped them awake. The interrogation began. Sort of.

“What are you going to do? Sacrifice us?” said the priests who were tied up on the altar.

“That’s on the table” said the party.

A pun.

Do I like puns?

Leaf
You better be-leaf it!

After a few questions, the party ran a spear through the priests and ended the interrogation.

Then, the party took Joan back to town and spent some time to remove her madness. After all, what is madness, but a mental disease? Why couldn’t Cure Disease correct it?

Now with a new mage in the party, they can use some of the scrolls and wands they have been collecting, combat is about to get freaky…

Lesson Learned
Players will try to find a new use for anything.

Remembering the Fallen
None…this time.

Do You Want In?
Sunday nights from 7:00 pm to 9:00 pm-ish Central Time on Roll 20.

It’s a “drop in / drop out” deal. You can’t make a session? No big deal. Don’t like my GMing style and want out? No big deal. You can hit me up on Twitter (@NotJohnDaker), email (themixedgm@yahoo.com), or MeWe (if you know Power Word: My Real Name)


* I tried to find a fun picture to go with this. PRO TIP: Never search “tied up” even with safe search on