Version 2 of the Playtest Version of ‘Demons in Space’

I am still trying to figure out a good day to playtest this thing (possibly July 29, but don’t quote me on that yet).

This will be the playtest version of the game I will be using. The player stuff should be pretty much done. All that is left is some numbers tweaking. (I hope)

There are a few bits of the GM that I am working on still, but overall, this is inching closer to a proper release.

Here it is!

PLAYTEST 2 of Demons in Space

Working on Playtesting ‘Demons in Space’…Again

I have recently gotten some really good feedback on my playtest version of ‘Demons in Space’, so I am revising it right now. However, I still would like to playtest it with some people, so I can see what works and what doesn’t work.

There is only so much theory-crafting I can do; I want to see how it plays when the dice hit the table.

shamelessscreenshottheft

Two Marines in Power Armor face off with an Earl of Hell, a Floater, and an Unstoppable Blob. {Ok, I stole this image from an ad for DOOM (2016).}

Is there anyone interested in playtesting? Maybe 1-2 hours maximum.

If so, when is a good time? Weekends (except Sunday mornings) are generally good for me. Mention a time in the comments, find me on Twitter/Gab (@notjohndaker), let me know on Google Plus (+The Mixed GM), or email me at themixedgm@yahoo.com

(I am in the Central time zone in the United States, FYI. I will try to make that clear when setting times.)

Cancellation of “Demons In Space” Playtesting

I announced in a couple previous posts that I was going to run a playtesting session on July 8th.

Unfortunately, it has been cancelled. I will attempt to re-schedule. If anyone is interested in a rescheduled playtest session, please let me know what times / days are best. I will try to accommodate as best I can.

P.S. Please include your time zone in the comment, so there are no embarassing situations of “7:00 pm my time or your time?”

Why We Need The #PulpRev

The world is a dark place. There is evil everywhere; the little evils we endure every day, as well as the great evils. For some people (myself included), the darkness seems be ascendant most of the time. This perception can cause someone to lose all hope and break them. Every day the darkness claims more people. No drastic action is necessary; simply giving up or ceasing to hope is enough. The darkness kills the drive to improve or succeed or create. It robs the world of a person’s full potential.

We see enough of this darkness every day. And enough is enough.

When we sit down to crack open a book, we need an escape, even a short one. We do not need more darkness thrown in our face. We need hope. Light. Joy. That is why we need the Pulp Revolution.

We can find any number of books that crush hope or push the reader into the darkness. Where are the books that rekindle hope and bring light? There are many of them and they come from many different genres and authors. However, the brightest beacon that currently exists is the Pulp Revolution.

These are stories with heroes overcoming villains. Stories of people with honor and loyalty. These are stories that bring a small glimmer of hope. These are good stories that inspire. These push back against the darkness that threatens to engulf our lives.

If I may quote G.K. Chesterton…

“Fairy tales, then, are not responsible for producing in children fear, or any of the shapes of fear; fairy tales do not give the child the idea of the evil or the ugly; that is in the child already, because it is in the world already. Fairy tales do not give the child his first idea of bogey. What fairy tales give the child is his first clear idea of the possible defeat of bogey. The baby has known the dragon intimately ever since he had an imagination. What the fairy tale provides for him is a St. George to kill the dragon. Exactly what the fairy tale does is this: it accustoms him for a series of clear pictures to the idea that these limitless terrors had a limit, that these shapeless enemies have enemies in the knights of God, that there is something in the universe more mystical than darkness, and stronger than strong fear.”

Possible Objections & Responses

What about family? Friends? The Church?
– Sometimes people let you down. A story is eternal. Once it is written down, it stays the same (unless you are George Lucas).

Are you saying that only stories with happy endings are acceptable?
– No. Some stories are a little darker and that is fine. What I am against are the misery-fests that infest modern “literary” fantasy and sci-fi.

Small Update on Playtesting ‘Demons in Space’

Big Thanks to Castalia House for mentioning ‘Demons in Space’! If you aren’t checking out Castalia House’s blog and books, you should be!

If you are interested in playtesting ‘Demons in Space’, there is more information here.

If you are interested, here is something I neglected to mention in the previous post:

– Go ahead and make a level 1 character. I trust you to not put 18s everywhere. However, I will have some ready, just in case.

Help Me Playtest “Demons In Space”

I think I am finally ready to do several things:

1) Release a playtest version of “Demons In Space”

2) Use Roll 20

3) GM for people I don’t know

Once the end of month / beginning of month shenanigans end at my job, I should be able properly run a short session (no more than an hour…two tops).

I am looking for 4-6 people to help me playtest. I tried to playtest myself, but it doesn’t work. Please note that this might suck. A lot.

If you want some sort of credit, I will be happy to put your name / pseudonym as a playtester credit.

When will I be doing this?
I am aiming for July 8th…starting about 6:00 pm CST in Roll 20

What kind of player am I looking for?
– One willing to try something new-ish
– One willing to give honest critique
– One willing to be a team player

Here is the Playtest Version of the game:

PLAYTEST VERSION Demons in Space

If you want to playtest it without me, go for it and let me know your thoughts. I will be happy to credit or not credit you as you wish.

If you are interested, you may contact me on Twitter or Gab (@NotJohnDaker), Google Plus (+TheMixedGM), or email me at themixedgm at yahoo dot com

John Wick As An Urban RPG Setting

One thing I enjoy far more than I care to admit is modern-day settings for roleplaying games. I would love to play some D20 Modern someday and one of my favorite characters ever was a sleazy pawn-store owner in Hunter: The Reckoning.

It seems like when someone creates a modern-day setting, because of modern law enforcement response times, there is a need to explain things by making the world a hidden world of magic that exists parallel to the “real” world. So you end up throwing fireballs in between shots from your silenced Glock +1, +3 vs Canadians. But what if you don’t want magic in your modern game?

There is a potential solution. As an early Father’s Day celebration, I watched both John Wick movies back-to-back on Saturday with my father-in-law.

john-wick

Here is a “realistic” hidden world that exists parallel to the “real” world. Without going into spoilers, John Wick: Chapter Two expands on the criminal underworld that exists in the midst of the real world. And it would make a pretty good modern game setting!

While John Wick generally works alone when murdering people, you could tweak the formula so that your party is a group of novice criminals with various skill sets that work together to assassinate a target, rob a bank, or steal a particular valuable car. In the midst of all of this, you would need to make sure you follow the rules of the Continental hotel, as well as juggle the agendas of the various crime bosses that you work for.

Throughout the John Wick movies, you see that there is a strong presence of independent contractors that know each other, but sometimes are working at cross purposes. This could bring recurring NPCs that the party meets and takes a liking to…until the day they must rob person X, but the NPC is running security for person X. Can they be professional enough to pull the trigger on their old friend? It’s just business, after all. There could be some real potential for some interesting roleplaying scenarios in this world.